Physically Based Rendering

PBR Render.png

 

From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer.

 

The process of creating a PBR shader use to be a detailed setup of numerous nodes and node groups. Since Blender version 2.79, there is a new shader node that has changed the game for PBR, it's the Principled Shader. Andrew Price from Blender Guru Links to an external site. explains this concept and how to achieve it in Blender. The tutorial page on his website Links to an external site. has more information you should definitely check out.

Part 1 - PBR Dielectric Shaders Part 2 - PBR Metal Shaders
Dialectric_Not.png Metalic_Not.png