What this is: This project focuses on the basic principles of Squash and Stretch. Blender has many ways of making squash and stretch work, this project only focuses on one.
What to learn: You will understand the basic principles of Squash and Stretch animation. You will learn simple rigging techniques in Blender to help you with the animation.
What to do:
Read the following to understand the principals of Squash and Stretch:
View the video tutorialLinks to an external site. on how to create a Squash and Stretch model in Blender. There is a lot of information in it, so view the whole thing through once, then watch it again, pausing when needed, to walk you through the process on your own model.
Additional objects needed:
Include a top and bottom plane for the ball to bounce between. Place your camera between the planes so we can see the ball contact both planes. Also use an environment texture from Pro Lighting Skies to illuminate your scene, or add an area lamp to show contact between the ball and the planes.
Peer Reviews:
At midnight after submitting your assignment, you will be assigned 2 peer reviews to be completed as homework. You will have 2-3 days to complete the peer reviews from the assignment due date. To complete a peer review, you must come back to this project page and select the assigned work of one of your peers for you to review. You are asked to score the work using the rubric (be sure to save your scoring choices) and leave a comment with words of praise and constructive criticism (be sure to hit the save button when done). Be sure to adhere to the conditions of Home Court Advantage noted in the course syllabus.
A good method to follow looks like a sandwich where positive comments are the bread and constructive comments are between the bread.
Challenge Option:
Go beyond the two planes and create a scene for your ball to bounce in. It must still bounce between two surfaces.